2009

Sponsored
by the Circle Committee
Rules, Regulations, Organization, and
all that Jazz
It
is our belief that one of the great results of our coming together at the State
Convention is the ability to both meet and strengthen friendships with and
learn from our Brother
In
each age group, we will create teams and then give each team their own
individual team name. The number of
The
following outline and rules are based upon the assumption that we will create
teams of 7
Events:
1. Dizzy Bat Relay
- Each team will provide 5 members to participate. Each participant will run down the field to
the bat, where they will place one end of the bat on the ground and the other
on their forehead. They will then
proceed to spin around the bat 5 times, keeping the bat in contact with their
forehead and the ground. After
completing the required number of rotations, they will run back to the
start/finish line, where the next team member will then start until all 5 team
members have completed the race. Results
of this event will be based upon the time it takes each team to complete the
race.
2. Frisbee Target Toss - Several targets of various value will be set up and each team member
will be given three (3) Frisbee's to throw at the selected targets. Results of this event will be based upon the
total team score achieved - via adding together the scores of each individual
toss of each team member.
3. Rock Band Competition - Each team will provide a minimum of 4 members to
compete. Each team will be given the
opportunity to select two songs from a pre-determined list which will then be
performed. Each song can be performed by
4 members of the team, and the two songs do not have to be performed by the
same 4 members. Results will be based
upon the total score for the two songs.
4. Air Soft Target Shoot - Similar to the Frisbee Target Toss, each team
member will be given 5 shots using an Air Soft Rifle at targets of varying
value. Results of this event will be
based upon the total team score achieved - via adding together the scores of
each individual shot of each team member.
5. Sudoku Challenge - Each team member will be given the same set of Sudoku puzzles
ranging from easy to difficult to complete.
Team members can choose which puzzles each member will work, and each
team member will be timed on how long it takes them to complete their
puzzle. Results will be based upon total
team time required to complete the puzzles.
6.
7. Putt-Putt Challenge - This game is still under design, however, it will be either a three
hole challenge or a putting target game.
In the three hole challenge version the total number of strokes of all
members of the team will be counted. In
the putting target version, there will be several different target holes, each
with its own value similar to the Air-Soft and Frisbee Target Games. Results will be based upon total team score.
8. Human Foosball
- The details and set-up of this event will be provided at the time of
competition.
9. Surprise Event
- This event will require two team members to participate and the details and
rules will be provided at the time of competition.
There
will be a team winner in each age group for each event, with certificate and/or
prize for each member of the team.
The
overall Olympic Team Winner in each age group will be the team with the highest
score based upon the individual events.
Each team will score 10 points for a First Place Finish, 5 points for a
Second Place Finish, and 3 Points for a Third Place Finish. In the event of a tie in the scoring system,
the winner will be determined via the actual number of First, Second, and then
Third Place Finishes.